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Tying Your Story Into the Events of The Dragon Prince

Take your players into the action of The Dragon Prince show with these tips!
An adventurer looks up at a waterfall surrounded by winding roots
By now I hope you’ve begun to dig into the Tales of Xadia Game Handbook and all of its characters, creatures, and magic. We’d love to help you see all the places PCs can go in The Dragon Prince, so here are some suggestions on how to get started.

Your Own Xadia

We’ve all got favorite events in The Dragon Prince! My personal favorite is the trek to the Cursed Caldera in season one, but I bet more than a few of you are stoked to get up close and personal with the Battle of the Storm Spire. Well good news, there’s room for all of us to engage with moments like those. Think of it this way: there’s lots of excitement happening at the edges of the animation frames. When we named Orta, the dragon showcased in the game handbook’s Tale of the Corrupted Core, we actually got to choose the green-and-orange dragon from the Storm Spire and name her. Likewise, crowded scenes have many “extras,” actors who can become showcased in your own game!Likewise, just off-screen there is an infinite amount of fun to be had. Perhaps PCs trek near the Cursed Caldera just before or after Callum and the crew. Maybe while Viren is trying to convince Queen Aanya to join his cause, your PCs are back in Katolis causing quite a ruckus trying to break into Viren’s private collection of artifacts. Space and time are as flexible as your imagination.

Seeding a Story

Every episode of The Dragon Prince shows characters in search of something, be it something magical, something sacred, or something inside of themselves. But through each episode you will notice the show sneaks in some mysterious mirrors, foggy forests, and darkened doorways. There’s a story in each of these, one for you to kick off! Here’s where the tools of “space and time” really come in handy. Think of, say, Aaravos’ mirror as having a past, present, and future. When it’s on screen, that’s the present. But how it got there and where it went are undefined in the show, at least for now. Why not offer this hypothetical tale to your players? On screen mysteries are also a great character origin story. Somebody made Soren’s sword, and someone wove the magic into Rayla’s wrist bindings. These characters have opinions on those who use what they make, and either your players can enjoy creating this connection, or you can yourself when you create your Narrator Characters. But also, what gets destroyed has a future, in that its memory can live on in someone. When a dragon has wreaked havoc, those burning shops and homes belonged to someone. Someone who now has a very specific opinion about dragons! And don’t worry if things go off the canon rails, your tale can always simply be another version of Xadian events. As a Narrator, you may intend for PCs to deliver Amaya her giant shield, but should it get stolen along the way just embrace the chaos! Exact dates and times are only as important as you make them. When in doubt, follow the rule of fun– what will be the most fun for everyone at your table? I’m so excited that you’re all out there telling your own Tales of Xadia stories! I hope to write some more myself (and share them with you, too). Keep an eye here for more from Cortex, and for more ideas for how to springboard into your own stories.

Inspiration for Your Table

Cortex has lots more to offer! Make sure you’re subscribed to the Tales of Xadia newsletter, and if you head to our YouTube channels there are some delightful playthroughs of our tales! If you follow Fandom Tabletop on Twitch you’ll get alerts whenever a session kicks off.
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